Cleanup configuration loading a bit
- Move configuration hash clearing to RESET - Dispatch STOP_UPDATES and RESET actions from LOAD_CONFIGURATION action - Make exception handling simpler
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18
src/App.vue
18
src/App.vue
@ -74,8 +74,6 @@ export default defineComponent({
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showSplash(!loadingAttempts.value);
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loading.value = true;
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await store.dispatch(ActionTypes.STOP_UPDATES, undefined);
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store.commit(MutationTypes.RESET, undefined);
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await store.dispatch(ActionTypes.LOAD_CONFIGURATION, undefined);
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await store.dispatch(ActionTypes.START_UPDATES, undefined);
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@ -89,23 +87,15 @@ export default defineComponent({
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}
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});
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} catch(e: any) {
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//Request was aborted, probably because another server was selected before the request finished. Don't retry
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if(e instanceof DOMException && e.name === 'AbortError') {
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return;
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}
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//Logging in is required
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if(loginRequired.value) {
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return;
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}
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//Any other errors
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// Don't retry if request was aborted or logging in is required
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if(!(e instanceof DOMException && e.name === 'AbortError') && !loginRequired.value) {
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const error = `Failed to load server configuration for '${store.state.currentServer!.id}'`;
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console.error(`${error}:`, e);
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showSplashError(`${error}\n${e}`, false, ++loadingAttempts.value);
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clearTimeout(loadingTimeout);
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loadingTimeout = setTimeout(() => loadConfiguration(), 1000);
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}
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} finally {
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loading.value = false;
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}
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@ -212,7 +202,7 @@ export default defineComponent({
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} else {
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store.commit(MutationTypes.HIDE_UI_MODAL, 'login');
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}
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})
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});
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onMounted(() => loadConfiguration());
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onBeforeUnmount(() => {
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@ -85,9 +85,9 @@ export interface Actions {
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}
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export const actions: ActionTree<State, State> & Actions = {
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async [ActionTypes.LOAD_CONFIGURATION]({commit, state}): Promise<void> {
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//Clear any existing has to avoid triggering a second config load, after this load changes the hash
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commit(MutationTypes.CLEAR_SERVER_CONFIGURATION_HASH, undefined);
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async [ActionTypes.LOAD_CONFIGURATION]({commit, state, dispatch}): Promise<void> {
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await dispatch(ActionTypes.STOP_UPDATES, undefined);
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commit(MutationTypes.RESET, undefined);
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if(!state.currentServer) {
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console.warn('No current server');
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@ -19,7 +19,6 @@ export enum MutationTypes {
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SET_SERVER_CONFIGURATION = 'setServerConfiguration',
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SET_SERVER_CONFIGURATION_HASH = 'setServerConfigurationHash',
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CLEAR_SERVER_CONFIGURATION_HASH = 'clearServerConfigurationHash',
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SET_SERVER_MESSAGES = 'setServerMessages',
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SET_WORLDS = 'setWorlds',
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SET_COMPONENTS = 'setComponents',
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@ -53,7 +53,6 @@ export type Mutations<S = State> = {
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[MutationTypes.INIT](state: S, config: LiveAtlasGlobalConfig): void
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[MutationTypes.SET_SERVER_CONFIGURATION](state: S, config: LiveAtlasServerConfig): void
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[MutationTypes.SET_SERVER_CONFIGURATION_HASH](state: S, hash: number): void
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[MutationTypes.CLEAR_SERVER_CONFIGURATION_HASH](state: S): void
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[MutationTypes.SET_SERVER_MESSAGES](state: S, messages: LiveAtlasServerMessageConfig): void
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[MutationTypes.SET_WORLDS](state: S, worlds: Array<LiveAtlasWorldDefinition>): void
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[MutationTypes.SET_COMPONENTS](state: S, components: LiveAtlasPartialComponentConfig | LiveAtlasComponentConfig): void
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@ -188,11 +187,6 @@ export const mutations: MutationTree<State> & Mutations = {
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state.configurationHash = hash;
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},
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// Sets configuration hash
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[MutationTypes.CLEAR_SERVER_CONFIGURATION_HASH](state: State) {
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state.configurationHash = undefined;
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},
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// Sets messages from the initial config fetch
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[MutationTypes.SET_SERVER_MESSAGES](state: State, messages: LiveAtlasServerMessageConfig) {
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state.messages = Object.assign(state.messages, messages);
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@ -650,6 +644,7 @@ export const mutations: MutationTree<State> & Mutations = {
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state.currentWorldState.raining = false;
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state.currentWorldState.thundering = false;
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state.configurationHash = undefined;
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state.configuration.title = '';
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state.components.markers.showLabels= false;
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