Use 20 for health/armor meter max
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770c9242a8
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07d851fc86
@ -120,7 +120,7 @@ export class PlayerIcon extends Layer implements Icon<PlayerIconOptions> {
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this._playerHealth = document.createElement('meter');
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this._playerHealth = document.createElement('meter');
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this._playerHealth.className = 'player__health';
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this._playerHealth.className = 'player__health';
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this._playerHealth.hidden = true;
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this._playerHealth.hidden = true;
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this._playerHealth.max = 100;
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this._playerHealth.max = 20;
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this._playerInfo.appendChild(this._playerHealth);
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this._playerInfo.appendChild(this._playerHealth);
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}
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}
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@ -129,7 +129,7 @@ export class PlayerIcon extends Layer implements Icon<PlayerIconOptions> {
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this._playerArmor = document.createElement('meter');
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this._playerArmor = document.createElement('meter');
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this._playerArmor.className = 'player__armor';
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this._playerArmor.className = 'player__armor';
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this._playerArmor.hidden = true;
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this._playerArmor.hidden = true;
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this._playerArmor.max = 100;
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this._playerArmor.max = 20;
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this._playerInfo.appendChild(this._playerArmor);
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this._playerInfo.appendChild(this._playerArmor);
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}
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}
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@ -154,7 +154,7 @@ export class PlayerIcon extends Layer implements Icon<PlayerIconOptions> {
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if(this.options.showHealth) {
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if(this.options.showHealth) {
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if (this._player.health !== undefined) {
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if (this._player.health !== undefined) {
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this._playerHealth!.hidden = false;
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this._playerHealth!.hidden = false;
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this._playerHealth!.value = this._player.health * 5;
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this._playerHealth!.value = this._player.health;
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} else {
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} else {
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this._playerHealth!.hidden = true;
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this._playerHealth!.hidden = true;
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}
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}
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@ -163,7 +163,7 @@ export class PlayerIcon extends Layer implements Icon<PlayerIconOptions> {
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if(this.options.showArmor) {
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if(this.options.showArmor) {
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if(this._player.armor !== undefined) {
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if(this._player.armor !== undefined) {
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this._playerArmor!.hidden = false;
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this._playerArmor!.hidden = false;
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this._playerArmor!.value = this._player.armor * 5;
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this._playerArmor!.value = this._player.armor;
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} else {
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} else {
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this._playerArmor!.hidden = true;
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this._playerArmor!.hidden = true;
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}
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}
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