Fix PlayerMarker health/armor not displaying immediately

This commit is contained in:
James Lyne 2021-09-29 15:02:17 +01:00
parent 493fd91299
commit 016b784634

View File

@ -61,7 +61,6 @@ export class PlayerIcon extends Layer implements Icon<PlayerIconOptions> {
const player = this._player; const player = this._player;
this._container = document.createElement('div'); this._container = document.createElement('div');
this._container.classList.add('marker', 'marker--player', 'leaflet-marker-icon'); this._container.classList.add('marker', 'marker--player', 'leaflet-marker-icon');
this._playerInfo = document.createElement('div'); this._playerInfo = document.createElement('div');
@ -69,7 +68,6 @@ export class PlayerIcon extends Layer implements Icon<PlayerIconOptions> {
this._playerName = document.createElement('span'); this._playerName = document.createElement('span');
this._playerName.className = 'player__name'; this._playerName.className = 'player__name';
this._playerName.innerHTML = this._currentName = player.displayName;
this._playerImage = playerImage.cloneNode() as HTMLImageElement; this._playerImage = playerImage.cloneNode() as HTMLImageElement;
this._playerImage.height = this._playerImage.width = getImagePixelSize(this.options.imageSize); this._playerImage.height = this._playerImage.width = getImagePixelSize(this.options.imageSize);
@ -82,7 +80,6 @@ export class PlayerIcon extends Layer implements Icon<PlayerIconOptions> {
this._playerInfo.appendChild(this._playerImage); this._playerInfo.appendChild(this._playerImage);
this._playerInfo.appendChild(this._playerName); this._playerInfo.appendChild(this._playerName);
this._container.appendChild(this._playerInfo);
if (this.options.showHealth) { if (this.options.showHealth) {
this._playerHealth = document.createElement('meter'); this._playerHealth = document.createElement('meter');
@ -102,6 +99,9 @@ export class PlayerIcon extends Layer implements Icon<PlayerIconOptions> {
this._playerInfo.appendChild(this._playerArmor); this._playerInfo.appendChild(this._playerArmor);
} }
this._container.appendChild(this._playerInfo);
this.update();
return this._container; return this._container;
} }