LiveAtlas/src/store/getters.ts

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/*
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* Copyright 2021 James Lyne
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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*/
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import {GetterTree} from "vuex";
import {State} from "@/store/state";
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import {getMinecraftTime, getUrlForLocation} from "@/util";
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export type Getters = {
playerMarkersEnabled(state: State): boolean;
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coordinatesControlEnabled(state: State): boolean;
clockControlEnabled(state: State): boolean;
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night(state: State): boolean;
mapBackground(state: State, getters: GetterTree<State, State> & Getters): string;
url(state: State, getters: GetterTree<State, State> & Getters): string;
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}
export const getters: GetterTree<State, State> & Getters = {
playerMarkersEnabled(state: State): boolean {
return state.components.playerMarkers !== undefined;
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},
coordinatesControlEnabled(state: State): boolean {
return state.components.coordinatesControl !== undefined;
},
clockControlEnabled(state: State): boolean {
return state.components.clockControl !== undefined;
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},
night(state: State): boolean {
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return getMinecraftTime(state.currentWorldState.timeOfDay).night;
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},
mapBackground(state: State): string {
if(!state.currentMap) {
return 'transparent';
}
if(state.currentMap.nightAndDay) {
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if(getMinecraftTime(state.currentWorldState.timeOfDay).night) {
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return state.currentMap.backgroundNight || state.currentMap.background || 'transparent';
}
return state.currentMap.backgroundDay || state.currentMap.background || 'transparent';
}
return state.currentMap.background || 'transparent';
},
url(state: State): string {
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const x = state.currentLocation.x,
y = state.currentLocation.y,
z = state.currentLocation.z,
zoom = state.currentZoom;
if(!state.currentWorld || !state.currentMap) {
return '';
}
return getUrlForLocation(state.currentMap, {x,y,z}, zoom);
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},
}