LiveAtlas/src/store/actions.ts

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/*
* Copyright 2020 James Lyne
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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import {MutationTypes} from "@/store/mutation-types";
import {ActionContext, ActionTree} from "vuex";
import {State} from "@/store/state";
import {ActionTypes} from "@/store/action-types";
import {Mutations} from "@/store/mutations";
import {
DynmapAreaUpdate, DynmapCircleUpdate,
DynmapConfigurationResponse, DynmapLineUpdate,
DynmapMarkerSet,
DynmapMarkerUpdate,
DynmapPlayer, DynmapTileUpdate,
DynmapUpdateResponse, DynmapWorld
} from "@/dynmap";
import {getAPI} from "@/util";
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type AugmentedActionContext = {
commit<K extends keyof Mutations>(
key: K,
payload: Parameters<Mutations[K]>[1]
):ReturnType<Mutations[K]>;
} & Omit<ActionContext<State, State>, "commit">
export interface Actions {
[ActionTypes.LOAD_CONFIGURATION](
{commit}: AugmentedActionContext,
):Promise<DynmapConfigurationResponse>
[ActionTypes.GET_UPDATE](
{commit}: AugmentedActionContext,
):Promise<DynmapUpdateResponse>
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[ActionTypes.GET_MARKER_SETS](
{commit}: AugmentedActionContext,
):Promise<Map<string, DynmapMarkerSet>>
[ActionTypes.SET_PLAYERS](
{commit}: AugmentedActionContext,
payload: Set<DynmapPlayer>
):Promise<Map<string, DynmapMarkerSet>>
[ActionTypes.POP_MARKER_UPDATES](
{commit}: AugmentedActionContext,
payload: {markerSet: string, amount: number}
): Promise<DynmapMarkerUpdate[]>
[ActionTypes.POP_AREA_UPDATES](
{commit}: AugmentedActionContext,
payload: {markerSet: string, amount: number}
): Promise<DynmapAreaUpdate[]>
[ActionTypes.POP_CIRCLE_UPDATES](
{commit}: AugmentedActionContext,
payload: {markerSet: string, amount: number}
): Promise<DynmapCircleUpdate[]>
[ActionTypes.POP_LINE_UPDATES](
{commit}: AugmentedActionContext,
payload: {markerSet: string, amount: number}
): Promise<DynmapLineUpdate[]>
[ActionTypes.POP_TILE_UPDATES](
{commit}: AugmentedActionContext,
payload: number
): Promise<DynmapTileUpdate[]>
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[ActionTypes.SEND_CHAT_MESSAGE](
{commit}: AugmentedActionContext,
payload: string
): Promise<void>
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}
export const actions: ActionTree<State, State> & Actions = {
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async [ActionTypes.LOAD_CONFIGURATION]({commit, state}): Promise<DynmapConfigurationResponse> {
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//Clear any existing has to avoid triggering a second config load, after this load changes the hash
commit(MutationTypes.CLEAR_CONFIGURATION_HASH, undefined);
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const config = await getAPI().getConfiguration();
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commit(MutationTypes.SET_CONFIGURATION, config.config);
commit(MutationTypes.SET_MESSAGES, config.messages);
commit(MutationTypes.SET_WORLDS, config.worlds);
commit(MutationTypes.SET_COMPONENTS, config.components);
commit(MutationTypes.SET_LOGGED_IN, config.loggedIn);
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//Skip default map/ui visibility logic if we already have a map selected (i.e config reload after hash change)
if(state.currentMap) {
return config;
}
//Make UI visible if configured, there's enough space to do so, and this is the first config load
if(!state.ui.visibleElements.size && state.configuration.expandUI && !state.ui.smallScreen) {
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true});
commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true});
}
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let worldName, mapName;
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// Use config default world if it exists
if(config.config.defaultWorld && state.worlds.has(config.config.defaultWorld)) {
worldName = config.config.defaultWorld;
}
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// Prefer world from parsed url if present and it exists
if(state.parsedUrl.world && state.worlds.has(state.parsedUrl.world)) {
worldName = state.parsedUrl.world;
}
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// Use first world, if any, if neither of the above exist
if(!worldName) {
worldName = state.worlds.size ? state.worlds.entries().next().value[1].name : undefined;
}
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if(worldName) {
const world = state.worlds.get(worldName) as DynmapWorld;
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// Use config default map if it exists
if(config.config.defaultMap && world.maps.has(config.config.defaultMap)) {
mapName = config.config.defaultMap;
}
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// Prefer map from parsed url if present and it exists
if(state.parsedUrl.map && world.maps.has(state.parsedUrl.map)) {
mapName = state.parsedUrl.map;
}
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// Use first map, if any, if neither of the above exist
if(!mapName) {
mapName = world.maps.size ? world.maps.entries().next().value[1].name : undefined;
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}
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}
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if(worldName && mapName) {
commit(MutationTypes.SET_CURRENT_MAP, {
worldName, mapName
});
}
return config;
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},
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async [ActionTypes.GET_UPDATE]({commit, dispatch, state}) {
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if(!state.currentWorld) {
return Promise.reject("No current world");
}
const update = await getAPI().getUpdate(state.updateRequestId, state.currentWorld.name, state.updateTimestamp.valueOf());
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commit(MutationTypes.SET_WORLD_STATE, update.worldState);
commit(MutationTypes.SET_UPDATE_TIMESTAMP, new Date(update.timestamp));
commit(MutationTypes.INCREMENT_REQUEST_ID, undefined);
commit(MutationTypes.ADD_MARKER_SET_UPDATES, update.updates.markerSets);
commit(MutationTypes.ADD_TILE_UPDATES, update.updates.tiles);
commit(MutationTypes.ADD_CHAT, update.updates.chat);
commit(MutationTypes.SET_CONFIGURATION_HASH, update.configHash);
await dispatch(ActionTypes.SET_PLAYERS, update.players);
return update;
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},
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[ActionTypes.SET_PLAYERS]({commit, state}, players: Set<DynmapPlayer>) {
const keep: Set<string> = new Set();
for(const player of players) {
keep.add(player.account);
}
//Remove any players that aren't in the set
commit(MutationTypes.SYNC_PLAYERS, keep);
const processQueue = (players: Set<DynmapPlayer>, resolve: Function) => {
commit(MutationTypes.SET_PLAYERS_ASYNC, players);
if(!players.size) {
resolve();
} else {
requestAnimationFrame(() => processQueue(players, resolve));
}
}
//Set players every frame until done
return new Promise((resolve) => {
requestAnimationFrame(() => processQueue(players, resolve));
});
},
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async [ActionTypes.GET_MARKER_SETS]({commit, state}) {
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if(!state.currentWorld) {
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throw new Error("No current world");
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}
const markerSets = await getAPI().getMarkerSets(state.currentWorld.name)
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commit(MutationTypes.SET_MARKER_SETS, markerSets);
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return markerSets;
},
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async [ActionTypes.POP_MARKER_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapMarkerUpdate[]> {
if(!state.markerSets.has(markerSet)) {
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console.warn(`POP_MARKER_UPDATES: Marker set ${markerSet} doesn't exist`);
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return [];
}
const updates = state.pendingSetUpdates.get(markerSet)!.markerUpdates.slice(0, amount);
commit(MutationTypes.POP_MARKER_UPDATES, {markerSet, amount});
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return updates;
},
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async [ActionTypes.POP_AREA_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapAreaUpdate[]> {
if(!state.markerSets.has(markerSet)) {
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console.warn(`POP_AREA_UPDATES: Marker set ${markerSet} doesn't exist`);
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return [];
}
const updates = state.pendingSetUpdates.get(markerSet)!.areaUpdates.slice(0, amount);
commit(MutationTypes.POP_AREA_UPDATES, {markerSet, amount});
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return updates;
},
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async [ActionTypes.POP_CIRCLE_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapCircleUpdate[]> {
if(!state.markerSets.has(markerSet)) {
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console.warn(`POP_CIRCLE_UPDATES: Marker set ${markerSet} doesn't exist`);
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return [];
}
const updates = state.pendingSetUpdates.get(markerSet)!.circleUpdates.slice(0, amount);
commit(MutationTypes.POP_CIRCLE_UPDATES, {markerSet, amount});
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return updates;
},
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async [ActionTypes.POP_LINE_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapLineUpdate[]> {
if(!state.markerSets.has(markerSet)) {
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console.warn(`POP_LINE_UPDATES: Marker set ${markerSet} doesn't exist`);
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return [];
}
const updates = state.pendingSetUpdates.get(markerSet)!.lineUpdates.slice(0, amount);
commit(MutationTypes.POP_LINE_UPDATES, {markerSet, amount});
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return updates;
},
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async [ActionTypes.POP_TILE_UPDATES]({commit, state}, amount: number): Promise<Array<DynmapTileUpdate>> {
const updates = state.pendingTileUpdates.slice(0, amount);
commit(MutationTypes.POP_TILE_UPDATES, amount);
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return updates;
},
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async [ActionTypes.SEND_CHAT_MESSAGE]({commit, state}, message: string): Promise<void> {
await getAPI().sendChatMessage(message);
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},
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}