327 lines
8.1 KiB
TypeScript
327 lines
8.1 KiB
TypeScript
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import {
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createStore,
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Store as VuexStore,
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createLogger,
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MutationTree,
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ActionContext, ActionTree, GetterTree, CommitOptions, DispatchOptions,
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} from 'vuex';
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import API from './../api';
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import {
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DynmapConfigurationResponse,
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DynmapMap,
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DynmapMessageConfig,
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DynmapPlayer,
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DynmapServerConfig,
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DynmapUpdateResponse,
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DynmapWorld
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} from "@/dynmap";
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// Mutations
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export enum MutationTypes {
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SET_CONFIGURATION = 'setConfiguration',
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SET_MESSAGES = 'setMessages',
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SET_WORLDS = 'setWorlds',
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ADD_WORLD = 'addWorld',
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SET_TIME_OF_DAY = 'setTimeOfDay',
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SET_RAINING = 'setRaining',
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SET_THUNDERING = 'setThundering',
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SET_UPDATE_TIMESTAMP = 'setUpdateTimestamp',
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INCREMENT_REQUEST_ID = 'incrementRequestId',
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SET_PLAYERS = 'setPlayers',
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SET_CURRENT_MAP = 'setCurrentMap',
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}
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export enum ActionTypes {
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LOAD_CONFIGRUATION = "loadConfiguration",
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GET_UPDATE = "getUpdate",
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}
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export type CurrentMapPayload = {
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world: string
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map: string
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}
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export type Mutations<S = State> = {
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[MutationTypes.SET_CONFIGURATION](state: S, config: DynmapServerConfig): void
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[MutationTypes.SET_MESSAGES](state: S, messages: DynmapMessageConfig): void
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[MutationTypes.SET_WORLDS](state: S, worlds: Array<DynmapWorld>): void
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[MutationTypes.ADD_WORLD](state: S, world: DynmapWorld): void
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[MutationTypes.SET_TIME_OF_DAY](state: S, time: number): void
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[MutationTypes.SET_RAINING](state: S, raining: boolean): void
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[MutationTypes.SET_THUNDERING](state: S, thundering: boolean): void
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[MutationTypes.SET_UPDATE_TIMESTAMP](state: S, time: Date): void
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[MutationTypes.INCREMENT_REQUEST_ID](state: S): void
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[MutationTypes.SET_PLAYERS](state: S, players: Array<DynmapPlayer>): void
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[MutationTypes.SET_CURRENT_MAP](state: S, payload: CurrentMapPayload): void
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}
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const mutations: MutationTree<State> & Mutations = {
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[MutationTypes.SET_CONFIGURATION](state: State, config: DynmapServerConfig) {
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state.configuration = Object.assign(state.configuration, config);
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},
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[MutationTypes.SET_MESSAGES](state: State, messages: DynmapMessageConfig) {
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state.messages = Object.assign(state.messages, messages);
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},
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[MutationTypes.SET_WORLDS](state: State, worlds: Array<DynmapWorld>) {
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state.worlds.clear();
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state.maps.clear();
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state.configuration.followMap = undefined;
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state.configuration.followZoom = undefined;
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state.configuration.defaultMap = undefined;
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state.configuration.defaultWorld = undefined;
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state.currentMap = undefined;
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state.currentWorld = undefined;
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state.following = undefined;
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state.timeOfDay = 0;
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state.raining = false;
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state.thundering = false;
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worlds.forEach(world => {
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state.worlds.set(world.name, world);
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world.maps.forEach(map => state.maps.set([world.name, map.name].join('_'), map));
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});
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},
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[MutationTypes.ADD_WORLD](state: State, world: DynmapWorld) {
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state.worlds.set(world.name, world);
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},
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[MutationTypes.SET_TIME_OF_DAY](state: State, time: number) {
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if (time < 0 || time > 24000) {
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throw new RangeError("Time must be between 0 and 24000");
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}
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state.timeOfDay = time;
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},
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[MutationTypes.SET_RAINING](state: State, raining: boolean) {
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state.raining = raining;
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},
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[MutationTypes.SET_THUNDERING](state: State, thundering: boolean) {
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state.thundering = thundering;
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},
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[MutationTypes.SET_UPDATE_TIMESTAMP](state: State, timestamp: Date) {
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state.updateTimestamp = timestamp;
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},
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[MutationTypes.INCREMENT_REQUEST_ID](state: State) {
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state.updateRequestId++;
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},
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[MutationTypes.SET_PLAYERS](state: State, players: Array<DynmapPlayer>) {
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const existingPlayers: Set<string> = new Set();
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players.forEach(player => {
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existingPlayers.add(player.account);
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if (state.players.has(player.account)) {
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const existing = state.players.get(player.account);
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existing!.health = player.health;
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existing!.armor = player.armor;
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existing!.location = player.location;
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existing!.name = player.name;
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existing!.sort = player.sort;
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} else {
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state.players.set(player.account, {
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account: player.account,
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health: player.health,
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armor: player.armor,
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location: player.location,
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name: player.name,
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sort: player.sort,
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});
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}
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});
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for (const key of state.players.keys()) {
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if (!existingPlayers.has(key)) {
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state.players.delete(key);
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}
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}
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},
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[MutationTypes.SET_CURRENT_MAP](state: State, {world, map}) {
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const mapName = [world, map].join('_');
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if(!state.worlds.has(world)) {
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throw new RangeError(`Unknown world ${world}`);
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}
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if(!state.maps.has(mapName)) {
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throw new RangeError(`Unknown map ${map}`);
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}
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state.currentWorld = state.worlds.get(world);
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state.currentMap = state.maps.get(mapName);
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},
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}
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type AugmentedActionContext = {
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commit<K extends keyof Mutations>(
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key: K,
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payload: Parameters<Mutations[K]>[1]
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):ReturnType<Mutations[K]>;
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} & Omit<ActionContext<State, State>, "commit">
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export interface Actions {
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[ActionTypes.LOAD_CONFIGRUATION](
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{commit}: AugmentedActionContext,
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):Promise<DynmapConfigurationResponse>
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[ActionTypes.GET_UPDATE](
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{commit}: AugmentedActionContext,
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):Promise<DynmapUpdateResponse>
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}
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export const actions: ActionTree<State, State> & Actions = {
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[ActionTypes.LOAD_CONFIGRUATION]({commit}) {
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return API.getConfiguration().then(config => {
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commit(MutationTypes.SET_CONFIGURATION, config.config);
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commit(MutationTypes.SET_MESSAGES, config.messages);
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commit(MutationTypes.SET_WORLDS, config.worlds);
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if(config.config.defaultWorld && config.config.defaultMap) {
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commit(MutationTypes.SET_CURRENT_MAP, {
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world: config.config.defaultWorld,
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map: config.config.defaultMap
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});
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}
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return config;
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});
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},
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[ActionTypes.GET_UPDATE]({commit}) {
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if(!state.currentWorld) {
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return Promise.reject("No current world");
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}
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return API.getUpdate(state.updateRequestId, state.currentWorld.name, state.updateTimestamp.getUTCMilliseconds()).then(update => {
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commit(MutationTypes.SET_PLAYERS, update.players);
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commit(MutationTypes.SET_TIME_OF_DAY, update.timeOfDay);
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commit(MutationTypes.SET_RAINING, update.raining);
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commit(MutationTypes.SET_THUNDERING, update.thundering);
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commit(MutationTypes.SET_UPDATE_TIMESTAMP, new Date(update.timestamp));
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commit(MutationTypes.INCREMENT_REQUEST_ID, undefined);
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return update;
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});
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}
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}
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export type State = {
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configuration: DynmapServerConfig;
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messages: DynmapMessageConfig;
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worlds: Map<string, DynmapWorld>;
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maps: Map<string, DynmapMap>;
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players: Map<string, DynmapPlayer>;
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following?: DynmapPlayer;
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// currentServer?: string;
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currentWorld?: DynmapWorld;
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currentMap?: DynmapMap;
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raining: boolean;
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thundering: boolean;
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timeOfDay: number;
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updateRequestId: number;
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updateTimestamp: Date;
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}
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export type Getters = {
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}
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export const getters: GetterTree<State, State> & Getters = {
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}
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export type Store = Omit<
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VuexStore<State>,
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"commit" | "getters" | "dispatch"
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> & {
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commit<K extends keyof Mutations, P extends Parameters<Mutations[K]>[1]>(
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key: K,
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payload: P,
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options?: CommitOptions,
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):ReturnType<Mutations[K]>;
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} & {
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getters: {
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[K in keyof Getters]: ReturnType<Getters[K]>
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};
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} & {
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dispatch<K extends keyof Actions>(
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key: K,
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payload: Parameters<Actions[K]>[1],
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options?: DispatchOptions
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):ReturnType<Actions[K]>;
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};
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const state: State = {
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configuration: {
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version: '',
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allowChat: false,
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chatRequiresLogin: false,
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chatInterval: 5000,
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defaultMap: '',
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defaultWorld: '',
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defaultZoom: 0,
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followMap: '',
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followZoom: 0,
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updateInterval: 3000,
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showLayerControl: true,
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title: '',
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loginEnabled: false,
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loginRequired: false,
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maxPlayers: 0,
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hash: 0,
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},
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messages: {
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chatNotAllowed: '',
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chatRequiresLogin: '',
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chatCooldown: '',
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mapTypes: '',
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players: '',
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playerJoin: '',
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playerQuit: '',
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anonymousJoin: '',
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anonymousQuit: '',
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},
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worlds: new Map(),
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maps: new Map(),
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players: new Map(),
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raining: false,
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thundering: false,
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timeOfDay: 0,
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following: undefined,
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// currentServer: undefined,
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currentWorld: undefined,
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currentMap: undefined,
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updateRequestId: 0,
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updateTimestamp: new Date(),
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};
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export const store = createStore({
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state,
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mutations,
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getters,
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actions,
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// plugins: [createLogger()],
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});
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// define your own `useStore` composition function
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export function useStore() {
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return store as Store;
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}
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